

In Yoshi's case though, when he quite literally is a Mario character only given his own series because he's spun off and done more of his own stuff. I would imagine it's more lucrative.Īdditional Yoshi reps I always thought was based on the arbitrary quota of how each series (from 64 at least) should have at least 2 playable. The first-party ones that were moved to base but the third-parties were retained as DLC and required re-purchasing because they prefer the back-end payment than the alternative. It's almost certainly not a simple lump sum outside of base content, it's probably a smaller initial payment and then back-end profits on the specific character, which is why third-parties prefer being DLC than base, where those kind of divisions are much much easier. I have no idea where you're getting any of these numbers from. So yes, Ultimate does make hand over fist money considering its revenue against its dev costs being substantially less than you are suggesting, but your numbers are way off, and Smash's lucrative capabilities still don't inherently give the team carte blanche when it comes to spending.

Like, there have only been three games to surpass dev (& marketing) costs of above 300 million (being Cyberpunk, Star Citizen, and Red Dead 2) and you've set Ultimate development past the billion mark high. Let's again be generous and bump it up to 2 bil total revenue, half your estimate.īut luckily your estimates for dev costs are also way too high as well. Smash DLC is quite popular but it has an absolutely massive casual install base, so I'm going to be very generous and give the DLC a 30% attachment rate of those who spent $60 on DLC, when in reality it's probably less. However, the DLC attachment rate for games really only ranges between maybe 15-35%. Then there's another $55 in the two passes, and to account for stuff that presumably sold in much fewer quantities, we'll add another $5 for paid PP and the costumes, which will mirror base at $60. And yes, there are import costs in other countries which will inflate their MSRP, and there are sales, but those differences will not equal billions. Click to expand.I have no idea where you're getting any of these numbers from.įirst of all, at $60 USD a pop across 25 million copies, that's one and a half billion USD in revenue.
